🎉

This is world.execute(me); by Mili.

#include <world.h>
int main()
{
// ~ Switch on the power line / Remember to put on PROTECTION ~
world.start();
// ~ Lay down your pieces / And let's begin OBJECT CREATION ~
// ~ Fill in my data / Parameters INITIALIZATION ~
auto *me = World::createObject("me", world, parameters...);
auto &you = *World::createObject("you", world, parameters...);
// ~ Set up our new world ~
auto &world = World{me, you};
// ~ And let's begin the SIMULATION ~
world.beginSimulation();
switch (me->type) {
case Object::SET_OF_POINTS:
// ~ If I'm a set of points / Then I will give you my DIMENSION ~
you << dynamic_cast<Set<Point> *>(me)->getDimension();
break;
case Object::CIRCLE:
// ~ If I'm a circle / Then I will give you my CIRCUMFERENCE ~
you << dynamic_cast<Circle *>(me)->getCircumference();
break;
case Object::SINE_WAVE:
// ~ If I'm a sine wave / Then you can sit on all my TANGENTS ~
for (auto &tangent : dynamic_cast<SineWave *>(me)->getTangents())
you.sitOn(tangent);
break;
default:
// ~ If I approach infinity / Then you can be my LIMITATIONS ~
you.limit() >> me->limit();
}
// ~ Switch my current / To AC to DC ~
me->setCurrent(CurrentType::AC), me->setCurrent(CurrentType::DC);
// ~ And then blind my vision / So dizzy, so dizzy ~
delete me->vision;
// ~ Oh, we can travel / From A.D to B.C ~
world.setTime(CommonEra::AD, 2016y + 6m + 16d);
world.setTime(CommonEra::BC, -2016y + 6m + 16d);
// ~ And we can unite / So deeply, so deeply ~
world.unite(you, *me);
// ~ If I can, if I can, give you all THE SIMULATIONS ~
if (std::all_of(
world.simulations.begin(), world.simulations.end(),
[&](auto &simulation) { return you << me->run(simulation); }))
// ~ Then I can, then I can, be your only SATISFACTION ~
you.satisfactions = std::vector{me};
// ~ If I can make you happy / Then I'll run the EXECUTION ~
try {
me->execute(you.nextCommand());
}
catch (const NotHappyException &e) {
}
// ~ Though we are trapped in this strange, strange SIMULATION ~
world.trap(me);
// ~ EXECUTION / EXECUTION / EXECUTION / EXECUTION ~
// ~ EXECUTION / EXECUTION / EXECUTION / EXECUTION ~
// ~ EXECUTION / EXECUTION / EXECUTION / EXECUTION ~
for (size_t i = 0; i < 3; i++) {
for (size_t j = 0; j < 4; j++)
world.continueExecution();
}
// ~ EIN / DOS / TROIS / NE / FEM / LIU / EXECUTION ~
for (size_t i = 1; i <= 6; i++)
sleepms(500);
world.continueExecution();
// ~ If I can, if I can, give you all the EXECUTION ~
if (std::all_of(world.begin(), world.end(),
[&](auto &object) { return me->execute(object); }))
// ~ Then I can, then I can, be your only EXECUTION ~
me->execute(you.nextCommand());
// ~ If I can, have you back ~
if (*me << you)
// ~ Then I will run the EXECUTION ~
me->execute(you.nextCommand());
// ~ Though we are trapped / We are trapped ah ~
world.trap(me);
// ~ I've studied / I've studied how to properly / LO-O-OVE ~
me->study(Knowledge::Love);
// ~ Question me / Question me / I can answer all / LO-O-OVE ~
you.question(me, Knowledge::Love);
// ~ I know the algebraic expression of / LO-O-OVE ~
}